![]() And I'm not really sure if it's damage from all sources or only physical attack damage, excluding spells. Monsters have more hitpoints and they hit harder, although increase in damage is far less significant then increase in hitpoints. Of course everything has its price and it's true here as well. The biggest benefits are: increased experience gained and greater amount of items dropped from regular monsters. It works only for monsters that are yet to be spawned, so there's no way to decrease hitpoints of already spawned monsters. You activate this simply by typing /players X whe X should be replaced by numbers from 1 up to 8. It works only in Single Player, Open BNet and TCP/IP Multiplayer games. It works the same way as if there were X players in the game. ![]() Player X command is the way to increase game difficulty.
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